Learning Trim and Tiling texturing workflow. Building a room from the ground up.
Inside View of Room Blockout
Inside View with Furniture Blocks
Inside View with Lighting Block Blueprints
Inside View with Temporary Texture place holders
Outside View Blockout of Room
Outside View with Furniture Blocks
Outside View with Lighting Block Blueprints
Outside View with Temporary Texture stand ins
Inside Shot with props chosen from Quixel Bridge
Outside Shot with props from Quixel Bridge
Inside Shot with Furniture Built
Outside Shot with Furniture Built
Example Material Instancing with and without switches
Inside Shot of Structural Texture
Outside Shot of structural texture
Closeup of cloth texture for carpeting
Demo Decals I learned to use.
Inside shot of structural UVs corrected and textured
Outside Shot of structure UVed and textured.
Inside shot of furnishings with proper Uvs and some texturing.
Outside shot of furnishings with proper UVs and some texturing.
Inside View of furniture fully textured
Outside View of furniture fully textured.
Inside Shot without a Postprocess Volume
Inside Shot with a Postprocess Volume
Inside Shot of completed scene
Outside Shot of completed scene